My Project Portfolio
Here's what I've been up to lately!
(square)2022 - videogame - minimalist, hybrid electronic score - sound design - audio mix
Bringing the minimalist and understatedly chaotic world of (square) to life was a great challenge! Using a unique blend of acoustic instruments and synthesizers, I created the music score and the sound design, while also handling all mixing/mastering. Yet again, I managed to be a one-stop shop for audio, with incredible results!
They've Been Waiting For You2022 - short film - orchestral score
Collaborating with fellow composer Kaleb Clarke, we used strong melodies, a rich musical soundscape, and recurring motifs to create the right atmosphere, bring the characters to life, and to advance the narrative in a natural way-- with all its twists, turns, and suspenseful moments.
The two of us handled all composition, orchestration, mockups, score prep, live instrument recording, and score mixing.
With a picture and theme word as inspiration for this competition, I wrote a lush, melodic piece that incorporates my own live-recorded tin whistles and vocals to tell a story. Pushing my orchestration and vocal skills to new heights, this project was incredibly fun!
Out of 196 entries, "Venture" ranked 2nd in the "composition" category and 8th overall (out of 196 entries), ranking in the top 5%!
"Radiance" Arrangement2022 - arrangement/orchestration - mockup
Pushing my mockup and ear-training skills to the limit, I transcribed every note of the Radiance battle music from the acclaimed indie game Hollow Knight, and I recreated the entire track according to my own creative sonic vision-- purely for fun (and to build those skills!)
Be sure to check out the ending-- you don't want to miss it. The pipe organ pedals hit different.
3rd Place in Best Original Score, nominee for Best Sound Design2022 - short film - synth sci-fi score - sound design - dialogue edit - audio mix
I used the power of music and the magic of sound design to create a believable, engrossing atmosphere while simultaneously providing context and narrative motion.
In addition to creating the score and sound design, I also prepared the full audio mix for the film. I was able to utilize my skills to be a one-stop shop for audio!
Collision Course was nominated for Best Live-Action Narrative, Best Cinematography, Best Sound Design, and was the 3rd place winner for Best Original Score at Lipscomb University's 5-Minute Film Festival.
"I Catch You"
Score Relief- competition entry2022 - one-person choir
Every voice you hear (except, well, the monologue) is my own, all 3½ octaves of it! I highlighted and accentuated the raw emotion of the scene while preserving the focus and clarity of the monologue-- using only my own voice!
WestWorld- chase scene scoring challenge2021 - upbeat, hybrid electronic big-band
Hybrid electronic jazz?? This absolutely wacky instrumentation choice allowed me to drive the action forward while also accentuating the absurd, humorous undertone of the chase scene-- proving that good execution can make almost any idea "work."
Dethroned Devil- videogame score2021-2022 (in progress) - various genres/styles
With its bombastic boss battle themes and lush, peaceful lake level music, this score certainly has tonal range. Here's a demo track for the Wingless Grove area!
Star Wars KOTOR- rescore with adaptive soundtrack mockup2021 - brooding, atmospheric sci-fi synths
I'd definitely skip around in this one-- it cycles through 3 different musical layers.
Taking a scene of gameplay from Knights of the Old Republic that had no music, I created a system of musical building blocks that could fade in and out to create different layers for different "intensity levels" in the gameplay, akin to the soundtracks of many modern videogames.
8-Bit Game- title screen & level music2021 - catchy, melancholic chiptune
Making chiptune music is decently simple. Making music that authentically conforms to the hardware limitation of the original NES is not so simple!
Following these strict limitations meant having a max of only four digital voices at once-- square wave, two pulse waves, and a noise channel. This meant I had to think outside the box, and this creative challenge helped me write a very catchy musical theme, which I arranged for both a title screen and in-game level.